What's New in the June 2010 DirectX SDK
This version of the DirectX SDK contains the following new features, tools, and documentation.
Visual Studio 2010 Support
The June 2010 DirectX SDK includes support for Visual Studio 2010. The DirectX SDK will continue to support Visual Studio 2008 as well. However, Visual Studio 2005 will no longer be supported.
PIX: Object Naming Support
The June 2010 version of PIX supports naming for most resource objects in Direct3D (D3D). Direct3D enables developers to attach arbitrary data to objects in D3D code using the SetPrivateData API for application-specific usage. PIX will now display specific string data for objects in the Object Table and other user interface elements where a human-readable object name will provide a much more effective experience for the user.
PIX: Usability Improvements
The June 2010 version of PIX includes improvements to the PIX user interface:
The Object Table shows the size and shader model for each shader.
In the Shader Debugger, there is a new toolbar button that enables the display of all constant registers/variables immediately, rather than the first time they are read.
In the Shader Debugger, it is possible to copy register and variable data to the clipboard.
The Summary pane has a new Direct3D Information section, that shows details about what Direct3D capabilities are present on the computer.
XNAMath C++ SIMD Math Library
The June 2010 release updates XNAMath to version 2.03, which includes the following changes:
Addition of XMVectorDivide to optimize SSE2 vector division operations
Unified handling of floating-point specials between the Windows SSE2 and no-intrinsics implementations
Use of Visual Studio style SAL annotations
Modifications to the C++ declarations for XMFLOAT2A/3A/4A/4X3A/4X4A to better support these types in C++ templates
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