Tabletop Simulator - Scythe
(c) Berserk Games , Stonemaier Games
28-02-2016......Release Date <-> Protection.................Steam
Casual.............Game Type <-> Disk(s)....................1 DVD
It is a time of unrest in 1920s Europa. The ashes from the first great
war still darken the snow. The capitalistic city-state known simply as
The Factory, which fueled the war with heavily armored mechs, has
closed its doors, drawing the attention of several nearby countries.
In Scythe, each player represents a fallen leader attempting to restore
their honor and lead their faction to power in Eastern Europa. Players
conquer territory, enlist new recruits, reap resources, gain villagers,
build structures, and activate monstrous mechs.
Each player begins the game with different resources (strength, victory
points, movement capabilities, and popularity), their choice of several
faction-specific abilities, and a hidden goal. Starting positions are
specially calibrated to contribute to each faction's uniqueness and the
asymmetrical nature of the game.
Scythe gives players almost complete control over their fate. Other
than each player's individual hidden objective card, the only elements
of luck are encounter cards that players will draw as they interact
with the citizens of newly explored lands and combat cards that give
you a temporary boost in combat. Combat is also driven by choices, not
luck or randomness.
Scythe uses a streamlined action-selection mechanism (no rounds or
phases) to keep gameplay moving at a brisk pace and reduce downtime
between turns. While there is plenty of direct conflict, there is no
player elimination, nor can units be killed or destroyed.
Every part of Scythe has an aspect of engine-building to it. Players
can upgrade actions to become more efficient, build structures that
improve their position on the map, enlist new recruits to enhance
character abilities, activate mechs to deter opponents from invading,
and expand their borders to reap greater types and quantities of
resources. These engine-building aspects create a sense of momentum and
progress throughout the game. The order in which players improve their
engine adds to the unique feel of each game, even when playing one
faction multiple times.
NOTE: Game is made standalone and features all previously released DLC
and updated to latest build!
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