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marți, 2 iunie 2015

Quake II is a first-person shooter video game developed by id Software and published by Activision. It is not a direct sequel to Quake; id decided to revert to an existing trademark when they were unable to agree on a new name that did not violate another company's trademark.[2]
The soundtrack for Quake II was mainly provided by Sonic Mayhem, with some additional tracks by Bill Brown, a main theme also composed by Brown and Rob Zombie and one track by Jer Sypult.

The game is played in general first-person shooter paradigms, in which the player shoots enemies from the perspective of the main character. The gameplay is very similar to that featured in Quake, in terms of movement and controls, although the player has been slowed down, and now has the ability to crouch. The game retains four of the original Quake‍ '​s weapons (Shotgun, Super Shotgun, Grenade Launcher and Rocket Launcher), although they were all redesigned and made to function in slightly different ways. The remainder of Quake‍  '​s eight weapons (Axe, Nailgun, Super Nailgun and Thunderbolt) are gone. Newly introduced weapons are the blaster, Machine Gun, Chain Gun, Hyperblaster, Railgun and BFG10K. The Quad Damage power up from Quake is still present in Quake II and new power ups include Invulnerability, Bandolier, Ammo Pack, Enviro-Suit, Rebreather, and Silencer.

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